The SPLIT Experience

THE SPLIT EXPERIENCE

When a person gaze towards something or someone, naturally the eye’s focus would constantly jump back and forth, scanning and following contours while identifying various information of the subject. These quick eye movements are call Saccades. Although our brain interprets these saccades to be seamless, but biologically we are blind between these saccade points.

This experiment is the next iteration of my previous project “Extended Sight”, it takes on the metaphors of the saccade blindness in conjunction with jump cut techniques to display different angles of one scene in films. This device consists of two parts, a glasses mount eye tracking camera which controls two semi-circular acrylic armature driven by two servos that rotate in x and y axis. The main purpose of this structure is to mount a viewing camera, so the camera can rotate 180 degrees around a object that can be placed on a central platform. Due to the scale constraints, he maximum size that this specific prototype will allow to revolve around is 6in x 8.5in. The display screen of this viewing camera is mounted on the right eye of the glasses. Therefore, when the user is wearing this glasses, the left eye is used for controlling the viewing camera, and the right eye is used for looking at the display of that camera. Due to my technological constraints of the type of viewing screen, the only way to be able to foveate on the lcd display screen while the left eye is being tracked, is by rotating the screen in the same direction the pupil is moving. This requires an additional two axis bracket driven by two feather weight servos to turn the display towards the same direction that the eyes is pointing at.


Through this device, the eyes are no longer used only for navigation and identification, but it adds a new exaptative function of control. It takes the viewer out of their normal perspective and see things in a whole new way.













PROGRESSIVE INTERACTION

PROGRESSIVE INTERACTION
Progressively reveal layers of capabilities

If physical objects can provide abilities to control and navigate through algorithmic systems, what are ways to hide and reveal features to help isolate it’s functions and capabilities? This experiment investigates how complex system can be hidden within a simple form and how it can progressively reveal layers of capabilities through user interaction. When certain parts are initiated, it physically animates and transforms to display or hide these features. This system provide constrains oppose to layout out all the features and controls on a single display.

Key Traits:

- The goal is to design a system ithat s complex, but initially presents itself simple. so different functions are revealed as needed.

- Initial interface presented in it’s raw form

- Progressively revealing layers of capabilities

- Isolate functions and introduce new feature

- If with other objects, it will change it’s form to interact with other object.

- Ideally when every side of this object can open, it can provide a perpetual sense of discovery during use.

Left object is in it’s initial activated state and the right object in it’s natural raw state

Another image of the object in it’s initial activated state

object of this experiment in it’s full display mode after all switches have been initiated

During the making phase, I’ve tested on several raw geometric forms and ended up settling on a polyhedron. This is the first prototyping phase, so the quick mockup is made with cardboards.

Placing hall effect sensors inside the prototype

Because for this experiment I’m using magnet sensors, I had to rig this glove with magnets on all fingertips to get a sense of it’s interaction. This image shows the glove flipped inside out to hotglue the magnet in for future removal.

This is a initial sketch of how this object may interact with other objects to form a larger entity.

These are some initial sketches about this idea and how a polygon may change forms.

NON-VISUAL INTERACTION

NON-VISUAL INTERACTION
Tactile Organic Mutational Interface

This is the next iteration of my original mutation interface except it isn’t driven by accelerometer or servos. The form of this tactile interface is purely organic. Which makes it look blooby so it fits nicely in your hand. It starts out neutral shape like a sphere or ellipse, and as the user squeeze, push, twist and grip the device, it changes it’s form to provide new features. These features are yet to be defined. The form also protrude itself with bumps at various points as indicators to notify new affordances to the user. Since the goal of this device is to operate purely through touch without the need to see it, it is perfect for controls or perform tasks when the user’s sights or even other senses are occupied. For example in a driving scenario, it maybe detrimental to take your eyes off the road, so the user can use this device without having to look at it.




TEMPORAL INTERACTION

TEMPORAL INTERACTION
Physical Interface Changing Over Time

Temporal Interaction: This experiment investigates how physical interface changes over time can introduce new ways of interaction. Short maybe a couple of hours, long maybe as much as a weeks. I envision it’s form changes on it’s own and also through user interaction. This metaphore for this type of object and user relationship is very similar to crafting and caring for a Japanese Banzai tree. Through the user’s tentative attention to care for and craft this object, it begins to develop personal value through each individual user. Although the interaction part is still very much on the surface level, but this one is very interesting to me. What causes the form to change over time is something I still have to work out. It maybe a set of data from the internet, or even by personal encounters or experiences.

Key Characteristics:

- changes through human interactions

- changes over time on it’s own

- introduce new ways of interaction as the form changes

- slower interface change. over time, in the scale of days.

- changes base on how it’s used, or data coming from somewhere else

- builds a closer relationship with the user through investing time and efforts over a long period of time.

Other Possible Form Iterations