My Role:  User Experience Design, UI Motion Design and Brand Film Production.
CONCEPT
PROJECT SMALL is the future of personal wearables. It's the fresh perspective on an object we already love.
Start exploring.
Current technologies augment our device capabilities.
SMALL is a wearable designed to augment human capabilities. Providing seamless interactions with the real world.
DESIGN PRINCIPLES

1. Be a part of me.
2. Bring me closer to the real world. 
3. Capture and share my experiences instantly. 
4. Help me understand the world around me. 
1. BE A PART OF ME
Be personal. Match my style and mood. Be the first thing I wear each morning and the last thing I take off. Be so easy to use that I can do it without thinking. So fun, that I want to use it all the time.
2. BRING ME CLOSER TO THE REAL WORLD
Give me a different kind of interface: one that is gestural, physical, and responsive. Help me spend more time focused on what I'm doing and less on a device. Interact with objects, places, and people around me, not a screen.
3. CAPTURE AND SHARE MY EXPERIENCES INSTANTLY
Help me capture what's important quickly and easily. Let me stay in the moment. Remember where I've been, what I've seen, and what I'm interested in - so you can show me something new. Make it simple to share my experiences with people nearby or far away.
4. HELP ME UNDERSTAND THE WORLD AROUND ME.
Let me focus on what I'm interested in. Simplify the information around me so that I can get real insight not just more data.
Vision Video
Film Pre-Production and Planning: John Snavely, Link Huang
Film Production and Editing: French Press Films
VFX Compositing and Motion Graphics: Link Huang
Music: Lullatone - Everyday Adventures
Industrial Design
Industrial Design Lead: Curt Aumiller
Industrial Designers: ChengYuan Wei, Jiawei Zhang
EARLY UX EXPLORATIONS
INTERACTION METHODS
Interaction Example for Content Selection
User Interface Architecture
Interaction Sequence
MOTION DESIGN TESTS

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